Wake Up
<!> Concept
A first person puzzle game where you play as Michael, a man trapped in his own mind. Find the key object at the end of each level to retrieve fragments of his memory and wake up.




<*> Context
This was a group project developed during our 1st year of Multimedia Bachelor, using Unity.
Our task was to make a game about impossible objects. After some research on the famous Escher's drawings, we designed each of the 3 levels of the game have a different approach on the theme. More specifically, we explored 3 categories of "the impossible", including Gravity, Scale and Point of View.



Team
<+> Visual Design: Carlos Costa
<~> Sound Design: Hugo Araújo
<@> Level Design: Diogo Monteiro
<#> Programming: António Freitas