Wake Up
<!> Concept

A first person puzzle game where you play as Michael, a man trapped in his own mind. Find the key object at the end of each level to retrieve fragments of his memory and wake up.​​​​​​​
<*> Context

This was a group project developed during our 1st year of Multimedia Bachelor, using Unity.

Our task was to make a game about impossible objects. After some research on the famous Escher's drawings, we designed each of the 3 levels of the game have a different approach on the theme. More specifically, we explored 3 categories of "the impossible", including GravityScale and Point of View.

Team
<+> Visual Design: Carlos Costa
<~> Sound Design: Hugo Araújo
<@> Level Design: Diogo Monteiro
<#> Programming: António Freitas 

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